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Two Touch Counter

20 min · Advanced · 12+ players · Full field

ballspinniesfull goal

Description

Setup
Half a pitch with a full goal and a keeper. A defending team of 6 in its own half, an attacking team of 6, and a coach with balls at the halfway line.
Play
The coach plays a ball into the attackers. When the defenders win it (or the coach calls 'won') they counter to the far goal. Every player has two touches or fewer on the counter.
Score
A goal within 8 seconds of winning the ball counts 2, inside 12 seconds counts 1, after that the ball is dead. A third touch by anyone kills the counter.
Rotate
Three counters, then the teams swap roles.
Harder
One touch in the attacking half. Add a target goal at halfway so the attackers can counter back.
Easier
10 and 14 seconds, three touches.

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Curriculum

Ages
U15-U16
Players
12+ (max 16)
Opposition
Live opposition
Session phase
Practice (teaching)
With a squad of 12
One group of 12, everyone in the same activity.

Trains 1 objective

  • Counter decisively when the ball is wonU15-U16 · transition

Skills

The video-tagging vocabulary, used for ingestion and browsing, separate from the curriculum above, which is what the practice engine selects on.

Functional Technique

Passing Under Pressure

Transition to Attack

Counter-Attacking